[Tlhingan-hol] Direction and Movement with respect to Klin Zha

Gaerfindel gaerfindel at hotmail.com
Sat Nov 29 21:57:13 PST 2014


On 11/29/2014 1:26 PM, DloraH wrote:
>> Direction has always intrigued/plagued me with respect to
>> {tlhInja}.  But I think I have a possible solution:
>>
>> (1) The empty third of the {che'ron} is always designated
>> "east" {chan}.  This leaves the opponents having set up there
>> pieces in either the "northwest" {'em} or "southwest" {tIng} corners.
>>
>> (2) The direction a piece moves is described as {chan tIng
>> 'em joq} or some combination of the two, depending of the
>> specific orientation of the piece's starting {ra'DuchHom}.
>>
>> Does this work for anyone else?
>>
>>
>> ~quljIb
>
> (First, it's 'ev, not 'em.)
Hivqa' veqlargh

> Initially I liked the idea of the emtpy corner being chan.  The Klingon trifoil with the red circle
> behind it, I have always viewed as a compass rose pointing east to the rising sun.  But as I looked
> at my board, and turned it in various directions, if I put the corners at chan 'ev and tIng, it
> became difficult to describe the directions of movement.
> With a corner at chan...
> One can move tIngDaq, and in the opposite, tIngvo' perhaps.
> One can also move 'evDaq, and 'evvo'.
> But the third possible direction is in what we would call North and South.  And such a combination
> as chan-'ev isn't really North, it's closer to, well, tIngvo'.
> Hmm, I suppose while one is facing chan they could describe their motion as left or right (poS,
> nIH).  chan poS and chan nIH.  Hmm, when written in Klingon it looks like chan's left and chan's
> right; so instead of facing chan, one would be AT chan and facing the board, looking at the
> battlefield and moving left or right.
>
> Perhaps to be consistant, all movement could be described as left or right while viewed from a given
> corner.  Instead of tIngDaq and tIngvo', it could be described as left or right while viewed from
> 'ev; 'ev poS and 'ev nIH.
> The lines that run from chan to 'ev, you view from tIng and use tIng poS and tIng nIH.
>
> >From each players' point of view, the two other corners are at his poS and nIH.
>
> One could even get specific and include the row number when counted from that corner.  Nine rows for
> each direction.
> A piece on the sixth row from chan, "I move chan 6 poS, three spaces."
This makes excellent sense.  I'll have to review how each piece moves, 
but I like the idea of saying (for example) : {loS qam 'evDaq leng 
pavwI' chan wej botlhDaq} "the flier at east 3 center moves northwest 4 
spaces."  (Assuming I've got the grammar right.)

~quljIb



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